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Portfolio
Film Experience:
Alienated (May 2024 - Present)
3D Environment and Prop Modeler
Gathered reference materials and studied plant structures on traditional mediums to convert digitally and 3D sculpt tropical
sci-fi plants with textures imitating a painterly style.
Similarly, studied the architectural design of breathable eco homes to conceptualize and model a solarpunk city landscape to become production-ready for integration with 2D characters.
Tooth and Nail (Screened at Lift-Off Global Network) (Mar 2024 - Jun 2024)
CGI Generalist
Main roles include modeling and texturing props for a child's bedroom environment in Maya. Additionally demonstrated strong team player skills by researching the use of NG Skin Tools and Arnold render layers to assist the production team's workload in character rig development, lighting, rendering, and compositing final scenes together in Nuke.
Additionally supervised the team's ShotGrid work in progress updates while maintaining a separate back-up spreadsheet to create a steady workflow environment throughout production.
Clean Up Job (Nov 2022 - Jun 2023)
Producer and Visual Effect Supervisor
Delegating group responsibilities while overseeing a positive and productive workflow.
Conducting live demonstrations for the Visual Effect Matte Painters while organizing weekly progress checks that includes
individual feedback.
ZAP! (Aug 2022 - Sep 2022)
3D Environment Modeler
Modeled castles while communicating closely with the look development team to submit various prototypes of the architectural designs that relate to medieval Dracula's castle. This includes an exterior view of an asymmetrical castle and an interior view of a secret passage tunnel.
Work Experience:
MAKE Visual Commercial Animation Workshop (Oct 2024 - Present)
CGI Generalist and Concept Art Lead
Collabed on a 15-second Dorito commercial animation, with a team of 10 students and industry mentors for 2 semesters.
Designed ideation of the environment concept and 3D blocking, while providing feedback; fostering a cohesive visual direction
across the project.
Demonstrated strong teamwork and adaptability, collaborating effectively to meet evolving project requirements and deadlines
on Notion and Miro.
Michigan State University Translation Club (Aug 2024 - Aug 2044)
Graphic Designer
Designed a professional logo using Adobe Illustrator and Photoshop to represent the club’s focus on language translation. The
logo is used for official communications, events, and as the profile image on Instagram.
Collaborated with the client for daily feedback, provided various design options, and delivered the final product on time.
Brighter Day Natural Foods Market (Feb 2024 - Oct 2024)
Deli Staff
Designed promotional posters to introduce new seasonal specials with stylized traditional graphics and typography. Additionally, extended teamwork skills to complete daily quotas in prep work, manage cash register, and foster a positive environment to deliver excellent customer service.
Down to Earth (Jan 2023 - Mar 2023)
Creature Concept Artist and 3D Modeler
Analyzed references from former character designs to conceptualize and create a diverse set of enemies with weapons in
Procreate, enhancing player engagement with varied and immersive sound-dependent challenges.
Additionally, sculpted 3D creatures in ZBrush while participating in critiques from companies such as Epic Games and BMW to
finalize asset integration into Unreal Engine Fortnite with the goal of improving the interactive gaming experience.
Subway (Jun 2020 - Present)
Student Manager Position
Managed daily operations, including cash handling, food preparation, and customer service.
Ensured smooth workflow during busy hours, resolved customer issues, and maintained a clean, organized environment. Trusted
with overseeing staff and operations to meet company standards.
Education:
Savannah College of Art and Design (Sep 2021 - Jun 2025)
Bachelor of Fine Art in Animation
Concentration in Technical Animation / Minor in Visual Effect
Dean List Honor Student
SCADamp Certificate
Software:
ZBrush | Maya | Blender | Substance Painter | Nuke | ShotGrid | Adobe Suite | Procreate
Technical Skill:
Hard Surface Modeling | Procedural Modeling | Sculpting | Retopology | Texture Painting | XGen | Lighting | Composite
Soft Skill:
Communication | Problem-Solving | Detail Oriented | Time Management | Active Listening | Accountability | Leadership
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